Table of Contents

Class DummyRenderer

Namespace
Vintagestory.API.Client
Assembly
VintagestoryAPI.dll
public class DummyRenderer : IRenderer, IDisposable
Inheritance
DummyRenderer
Implements
Inherited Members

Fields

action

public Action<float> action

Field Value

Action<float>

Properties

RenderOrder

0 = drawn first, 1 = drawn last
Default render orders by render stage:
Before:
0 = Ambient Manager
0 = Camera

Opaque:
0.1 = Blue sky (Icosahedron)
0.2 = Night skybox
0.3 = Sun and moon
0.37 = Terrain opaque
0.4 = Enitities
0.5 = Decals
0.5 = Debug wireframe
0.6 = particles
0.7 = Cinematic camera line preview
0.8 = fp held item
0.9 = held item opaque custom renderer

OIT:
0.2 = Frame buffer debug screen
0.35 = Clouds
0.37 = Terrain oit
0.4 = Enitities
0.6 = particles
0.9 = held item oit custom renderer

Shadow far:
0 = shadow map init
0.37 = Terrain shadow far
0.4 = Enitities

Shadow far done:
1 = shadow map finish

Shadow near:
0 = shadow map init
0.37 = Terrain shadow near
0.4 = Enitities

Shadow near done:
1 = shadow map finish
Ortho:
0.2 = Frame buffer debug screen
0.4 = Enitities
0.9 = held item ortho custom renderer
0.95 = sleeping overlay
0.98 = bow/spear aiming reticle
1 = Gui manager
1.02 = crosshair and mouse cursor

AfterFinalComposition:
2 = screenshot

Done:
0.1 = gui manager
2 = screenshot

0.98 = Cinematic camera camera advancing and frame capture when recording
0.99 = Chunk Tesselator Manager (uploads new/modified chunk meshes)
0.999 = Compress chunks scan
1 = video recorder

public double RenderOrder { get; set; }

Property Value

double

RenderRange

Within what range to the player OnRenderFrame() should be called (currently not used!)

public int RenderRange { get; set; }

Property Value

int

Methods

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

OnRenderFrame(float, EnumRenderStage)

Called every frame for rendering whatever you need to render

public void OnRenderFrame(float deltaTime, EnumRenderStage stage)

Parameters

deltaTime float
stage EnumRenderStage