Table of Contents

Class GuiDialogBlockEntityInventory

Namespace
Vintagestory.API.Client
Assembly
VintagestoryAPI.dll

A block entity inventory system for things like a campfire, or other things like that.

public class GuiDialogBlockEntityInventory : GuiDialogBlockEntity, IDisposable
Inheritance
GuiDialogBlockEntityInventory
Implements
Inherited Members

Constructors

GuiDialogBlockEntityInventory(string, InventoryBase, BlockPos, int, ICoreClientAPI)

public GuiDialogBlockEntityInventory(string dialogTitle, InventoryBase inventory, BlockPos blockEntityPos, int cols, ICoreClientAPI capi)

Parameters

dialogTitle string
inventory InventoryBase
blockEntityPos BlockPos
cols int
capi ICoreClientAPI

Properties

DrawOrder

0 = draw first, 1 = draw last. Used to enforce tooltips and held itemstack always drawn last to be visible.
Vanilla dialogs draw order:
Name tags: -0.1
Chat dialog: 0
Block Interaction help: 0.05
Worldmap HUD: 0.07
Default value for most other dialogs: 0.1
Worldmap Dialog: 0.11
Player and Chest inventories: 0.2
Various config/edit dialogs: 0.2
Handbook: 0.2
Escape menu: 0.89

public override double DrawOrder { get; }

Property Value

double

Methods

OnGuiClosed()

Called when the GUI is closed.

public override void OnGuiClosed()

OnGuiOpened()

Called whenver the GUI is opened.

public override void OnGuiOpened()