Namespace Vintagestory.API.Common.Entities
Classes
- BaseSpawnConditions
A base class for entities spawning conditions. Open in GitHub
- ClimateSpawnCondition
A list of conditions based on climate. Open in GitHub
- Entity
The basic class for all entities in the game Open in GitHub
- EntityBehavior
Defines a basic entity behavior that can be attached to entities Open in GitHub
- EntityPos
Represents all positional information of an entity, such as coordinates, motion and angles Open in GitHub
- EntityRenderer
Base class for entity rendering Open in GitHub
- QuantityByGroup
Allows you to control spawn limits based on a set of entity codes using a wildcard. Open in GitHub
- RuntimeSpawnConditions
A set of spawn conditions for chunks that have already been generated. Most properties are got from BaseSpawnConditions. Open in GitHub
- SpawnConditions
The spawn conditions assigned to various things. Open in GitHub
- SyncedEntityPos
Represents an EntityPos thats synced over the network using a dirty flag and regular is-dirty checks Open in GitHub
- WorldGenSpawnConditions
A set of spawn conditions for when chunks are generated. Most properties are got from BaseSpawnConditions. Open in GitHub
Interfaces
- IProjectile
Interface for universal approach to spawning projectile entities.
Some of the properties may not be used by all projectiles. But they can still be set or read.
Enums
- EnumEntityActivity
A list of activities that an entity can perform. Open in GitHub
Delegates
- PhysicsTickDelegate
Called after a physics tick has happened