Table of Contents

Class Vec3Utilsf

Namespace
Vintagestory.API.MathTools
Assembly
VintagestoryAPI.dll

Don't use this class unless you need it to interoperate with Mat4d

public class Vec3Utilsf
Inheritance
Vec3Utilsf
Inherited Members

Methods

Add(float[], float[], float[])

Adds two vec3's

public static float[] Add(float[] output, float[] a, float[] b)

Parameters

output float[]

the receiving vector

a float[]

the first operand

b float[]

the second operand

Returns

float[]

CloneIt(float[])

Creates a new vec3 initialized with values from an existing vector. Returns {vec3} a new 3D vector

public static float[] CloneIt(float[] a)

Parameters

a float[]

Returns

float[]

Copy(float[], float[])

Copy the values from one vec3 to another. Returns {vec3} out

public static float[] Copy(float[] output, float[] a)

Parameters

output float[]

the receiving vector

a float[]

the source vector

Returns

float[]

Create()

public static float[] Create()

Returns

float[]

Cross(float[], float[], float[])

Computes the cross product of two vec3's. Returns {vec3} out

public static float[] Cross(float[] output, float[] a, float[] b)

Parameters

output float[]
a float[]
b float[]

Returns

float[]

Distance(float[], float[])

Calculates the euclidian distance between two vec3's. Returns {Number} distance between a and b

public static float Distance(float[] a, float[] b)

Parameters

a float[]
b float[]

Returns

float

Divide(float[], float[], float[])

Divides two vec3's

public static float[] Divide(float[] output, float[] a, float[] b)

Parameters

output float[]
a float[]
b float[]

Returns

float[]

Dot(float[], float[])

Calculates the dot product of two vec3's. Returns {Number} dot product of a and b

public static float Dot(float[] a, float[] b)

Parameters

a float[]
b float[]

Returns

float

FromValues(float, float, float)

Creates a new vec3 initialized with the given values. Returns {vec3} a new 3D vector

public static float[] FromValues(float x, float y, float z)

Parameters

x float
y float
z float

Returns

float[]

Length_(float[])

Calculates the length of a vec3

public static float Length_(float[] a)

Parameters

a float[]

Returns

float

Lerp(float[], float[], float[], float)

Performs a linear interpolation between two vec3's

public static float[] Lerp(float[] output, float[] a, float[] b, float t)

Parameters

output float[]
a float[]
b float[]
t float

Returns

float[]

Max(float[], float[], float[])

Returns the maximum of two vec3's

public static float[] Max(float[] output, float[] a, float[] b)

Parameters

output float[]
a float[]
b float[]

Returns

float[]

Min(float[], float[], float[])

Returns the minimum of two vec3's

public static float[] Min(float[] output, float[] a, float[] b)

Parameters

output float[]
a float[]
b float[]

Returns

float[]

Mul(float[], float[], float[])

Alias of Mul()

public static float[] Mul(float[] output, float[] a, float[] b)

Parameters

output float[]
a float[]
b float[]

Returns

float[]

Multiply(float[], float[], float[])

Multiplies two vec3's

public static float[] Multiply(float[] output, float[] a, float[] b)

Parameters

output float[]
a float[]
b float[]

Returns

float[]

Negate(float[], float[])

Negates the components of a vec3

public static float[] Negate(float[] output, float[] a)

Parameters

output float[]
a float[]

Returns

float[]

Normalize(float[], float[])

Normalize a vec3

public static float[] Normalize(float[] output, float[] a)

Parameters

output float[]
a float[]

Returns

float[]

Scale(float[], float[], float)

Scales a vec3 by a scalar number

public static float[] Scale(float[] output, float[] a, float b)

Parameters

output float[]
a float[]
b float

Returns

float[]

ScaleAndAdd(float[], float[], float[], float)

Adds two vec3's after scaling the second operand by a scalar value

public static float[] ScaleAndAdd(float[] output, float[] a, float[] b, float scale)

Parameters

output float[]
a float[]
b float[]
scale float

Returns

float[]

Set(float[], float, float, float)

Set the components of a vec3 to the given values

public static float[] Set(float[] output, float x, float y, float z)

Parameters

output float[]
x float
y float
z float

Returns

float[]

SquaredDistance(float[], float[])

Calculates the squared euclidian distance between two vec3's. Returns {Number} squared distance between a and b

public static float SquaredDistance(float[] a, float[] b)

Parameters

a float[]
b float[]

Returns

float

SquaredLength(float[])

Calculates the squared length of a vec3. Returns {Number} squared length of a

public static float SquaredLength(float[] a)

Parameters

a float[]

Returns

float

Substract(float[], float[], float[])

Subtracts vector b from vector a

public static float[] Substract(float[] output, float[] a, float[] b)

Parameters

output float[]
a float[]
b float[]

Returns

float[]

TransformMat3(float[], float[], float[])

Transforms the vec3 with a mat3. Returns {vec3} out

public static float[] TransformMat3(float[] output, float[] a, float[] m)

Parameters

output float[]
a float[]
m float[]

Returns

float[]

TransformMat4(float[], float[], float[])

Transforms the vec3 with a mat4. 4th vector component is implicitly '1'. Returns {vec3} out

public static float[] TransformMat4(float[] output, float[] a, float[] m)

Parameters

output float[]
a float[]
m float[]

Returns

float[]

TransformQuat(float[], float[], float[])

Transforms the vec3 with a quat

public static float[] TransformQuat(float[] output, float[] a, float[] q)

Parameters

output float[]
a float[]
q float[]

Returns

float[]