Table of Contents

Interface IClientNetworkChannel

Namespace
Vintagestory.API.Client
Assembly
VintagestoryAPI.dll

Represent a custom network channel for sending messages between client and server

public interface IClientNetworkChannel : INetworkChannel
Inherited Members

Properties

Connected

True if the server is listening on this channel

bool Connected { get; }

Property Value

bool

Methods

RegisterMessageType(Type)

Registers a handler for when you send a packet with given messageId. Must be registered in the same order as on the server.

IClientNetworkChannel RegisterMessageType(Type type)

Parameters

type Type

Returns

IClientNetworkChannel

RegisterMessageType<T>()

Registers a handler for when you send a packet with given messageId. Must be registered in the same order as on the server.

IClientNetworkChannel RegisterMessageType<T>()

Returns

IClientNetworkChannel

Type Parameters

T

SendPacket<T>(T)

Sends a packet to the server

void SendPacket<T>(T message)

Parameters

message T

Type Parameters

T

SetMessageHandler<T>(NetworkServerMessageHandler<T>)

Registers a handler for when you send a packet with given messageId

IClientNetworkChannel SetMessageHandler<T>(NetworkServerMessageHandler<T> handler)

Parameters

handler NetworkServerMessageHandler<T>

Returns

IClientNetworkChannel

Type Parameters

T