Enum EnumChunkRenderPass
- Namespace
- Vintagestory.API.Client
- Assembly
- VintagestoryAPI.dll
The various render passes available for rendering blocks Open in GitHub
[DocumentAsJson]
public enum EnumChunkRenderPass
- Extension Methods
Fields
BlendNoCull = 2Backfaced not culled, alpha blended and alpha discard
Liquid = 4Used for animated liquids
Meta = 6Special render pass for meta blocks
Opaque = 0Backfaced culled, no alpha testing, alpha discard
OpaqueNoCull = 1Backfaced not culled, no alpha blended but alpha discard
OpaqueWaterPlant = 7Uses the depth buffer from the OIT pass to prevent water plants showing in sailboats
TopSoil = 5Special render pass for top soil only in order to have climated tinted grass half transparently overlaid over an opaque block
Transparent = 3Uses a special rendering system called Weighted Blended Order Independent Transparency for half transparent blocks