Enum EnumRenderStage
- Namespace
- Vintagestory.API.Client
- Assembly
- VintagestoryAPI.dll
public enum EnumRenderStage
- Extension Methods
Fields
AfterBlit = 9Scene has been rendered onto the default frame buffer, but not yet rendered UIs
AfterFinalComposition = 11The post processing passes are merged with all 3d geometry and the scene is color graded
AfterOIT = 3To render the held item over water. If done in the opaque pass it would not render water behind it.
AfterPostProcessing = 8After all 3d geometry has rendered and post processing of the frame is complete
Before = 0Before any rendering has begun, use for setting up stuff during render
Done = 12Scene is blitted onto the default frame buffer, buffers not yet swapped though so can still render to default FB
OIT = 2Order independent transparency
Opaque = 1Opaque/Alpha tested rendering
Ortho = 10Ortho mode for rendering GUIs and everything 2D
ShadowFar = 4Shadow map
ShadowFarDone = 5Shadow map done
ShadowNear = 6Shadow map
ShadowNearDone = 7Shadow map done