Class MeshRef
- Namespace
- Vintagestory.API.Client
- Assembly
- VintagestoryAPI.dll
A reference to a mesh that's been uploaded onto the graphics card (i.e. that has been placed in an OpenGL VAO). This reference can be used for rendering it.
public abstract class MeshRef : IDisposable
- Inheritance
-
MeshRef
- Implements
- Inherited Members
- Extension Methods
Properties
Disposed
Am I disposed?
public bool Disposed { get; protected set; }
Property Value
Initialized
public abstract bool Initialized { get; }
Property Value
MultidrawByTextureId
public bool MultidrawByTextureId { get; protected set; }
Property Value
Methods
Dispose()
Frees up any gpu allocated memory. Equivalent to calling api.Render.DeleteMesh()
public virtual void Dispose()