Table of Contents

Class MeshRef

Namespace
Vintagestory.API.Client
Assembly
VintagestoryAPI.dll

A reference to a mesh that's been uploaded onto the graphics card (i.e. that has been placed in an OpenGL VAO). This reference can be used for rendering it. Open in GitHub

public abstract class MeshRef : IDisposable
Inheritance
MeshRef
Implements
Inherited Members
Extension Methods

Properties

Disposed

Am I disposed?

public bool Disposed { get; protected set; }

Property Value

bool

Initialized

public abstract bool Initialized { get; }

Property Value

bool

MultidrawByTextureId

public bool MultidrawByTextureId { get; protected set; }

Property Value

bool

Methods

Dispose()

Frees up any gpu allocated memory. Equivalent to calling api.Render.DeleteMesh()

public virtual void Dispose()