Class WorldInteraction
- Namespace
- Vintagestory.API.Client
- Assembly
- VintagestoryAPI.dll
A world interaction for the object. This is used to prompt the player about what a certain object can do.
[JsonObject(MemberSerialization.OptIn)]
public class WorldInteraction
- Inheritance
-
WorldInteraction
- Inherited Members
- Extension Methods
Fields
ActionLangCode
The text to show, will be used in the form of Lang.Get(ActionLangCode);
[JsonProperty]
public string ActionLangCode
Field Value
GetMatchingStacks
Only applicable when ItemStacks is non null. If set, this method will be executed before adding the interaction. Lets you return a filtered list of itemstacks that can be used for this interaction (or null/empty array for not interactable)
public InteractionStacksDelegate GetMatchingStacks
Field Value
HotKeyCode
Does it require a mouse modifier key to perform this action (e.g. "shift" or "ctrl")
[JsonProperty]
public string HotKeyCode
Field Value
Itemstacks
public ItemStack[] Itemstacks
Field Value
JsonItemStacks
Does the player need to hold a certain items/blocks in hands? (e.g. a knife). You can define an array of item stacks here and the game will loop through them in a 1 second interval. This property is loaded from the entitytypes and blocktype json files and then resolved.
[JsonProperty("ItemStacks")]
public JsonItemStack[] JsonItemStacks
Field Value
MouseButton
What mouse button should be used for this interaction?
[JsonProperty]
public EnumMouseButton MouseButton
Field Value
RequireFreeHand
If true, the interaction only applies when the player has no slot in hands
public bool RequireFreeHand
Field Value
ShouldApply
Only applicable when ItemStacks is null. If set and the method returns false, the interaction will not be displayed
public InteractionMatcherDelegate ShouldApply
Field Value
Properties
HotKeyCodes
Does it require pressing multiple keys to perform this action (if set then HotkeyCode is ignored)
[JsonProperty]
public string[] HotKeyCodes { get; set; }
Property Value
- string[]