Class BlockBreakingParticleProps
- Namespace
- Vintagestory.API.Common
- Assembly
- VintagestoryAPI.dll
public class BlockBreakingParticleProps : CollectibleParticleProperties, IParticlePropertiesProvider
- Inheritance
-
BlockBreakingParticleProps
- Implements
- Derived
- Inherited Members
- Extension Methods
Fields
boyant
public bool boyant
Field Value
Properties
LifeLength
How long the particle should live (default = 1)
public override float LifeLength { get; }
Property Value
ParticleModel
Cube or Quad?
public override EnumParticleModel ParticleModel { get; }
Property Value
Pos
Position in the world where the particle should spawn
public override Vec3d Pos { get; }
Property Value
Quantity
How many particles should spawn? For every particle spawned, all of belows methods are called once. E.g. if quantity is 10, GetPos(), GetVelocity(),... is called 10 times.
public override float Quantity { get; }
Property Value
Size
Size of the particle
public override float Size { get; }
Property Value
SizeEvolve
Size change over time
public override EvolvingNatFloat SizeEvolve { get; }
Property Value
SwimOnLiquid
public override bool SwimOnLiquid { get; }
Property Value
VertexFlags
See also VertexFlags
public override int VertexFlags { get; }
Property Value
Methods
FromBytes(BinaryReader, IWorldAccessor)
For reading from the network
public override void FromBytes(BinaryReader reader, IWorldAccessor resolver)
Parameters
reader
BinaryReaderresolver
IWorldAccessor
GetRgbaColor(ICoreClientAPI)
The particles Rgba Color
public override int GetRgbaColor(ICoreClientAPI capi)
Parameters
capi
ICoreClientAPI
Returns
GetVelocity(Vec3d)
In what direction should the particle fly/fall
public override Vec3f GetVelocity(Vec3d pos)
Parameters
pos
Vec3d
Returns
ToBytes(BinaryWriter)
For sending over the network
public override void ToBytes(BinaryWriter writer)
Parameters
writer
BinaryWriter