Class EntityHeadController
- Namespace
- Vintagestory.API.Common
- Assembly
- VintagestoryAPI.dll
public class EntityHeadController
- Inheritance
-
EntityHeadController
- Derived
- Inherited Members
- Extension Methods
Constructors
EntityHeadController(IAnimationManager, EntityAgent, Shape)
public EntityHeadController(IAnimationManager animator, EntityAgent entity, Shape entityShape)
Parameters
animator
IAnimationManagerentity
EntityAgententityShape
Shape
Fields
HeadPose
public ElementPose HeadPose
Field Value
LowerTorsoPose
public ElementPose LowerTorsoPose
Field Value
NeckPose
public ElementPose NeckPose
Field Value
UpperFootLPose
public ElementPose UpperFootLPose
Field Value
UpperFootRPose
public ElementPose UpperFootRPose
Field Value
UpperTorsoPose
public ElementPose UpperTorsoPose
Field Value
animManager
protected IAnimationManager animManager
Field Value
entity
protected EntityAgent entity
Field Value
pitchOffset
public float pitchOffset
Field Value
yawOffset
public float yawOffset
Field Value
Methods
OnFrame(float)
The event fired when the game ticks.
public virtual void OnFrame(float dt)
Parameters
dt
float