Class EnumWindBitModeMask
- Namespace
- Vintagestory.API.Common
- Assembly
- VintagestoryAPI.dll
Windmode flags, which can be ORed with existing vertex data to add the specified wind mode (assuming it was 0 previously!)
public static class EnumWindBitModeMask
- Inheritance
-
EnumWindBitModeMask
- Inherited Members
Fields
Bend
Same as weak wind, but no wiggle. Height bend based on ground distance.
public const int Bend = 134217728
Field Value
ExtraWeakWind
Vertical wiggle
public const int ExtraWeakWind = 234881024
Field Value
Fruit
public const int Fruit = 268435456
Field Value
FullWaterWave
public const int FullWaterWave = 402653184
Field Value
Leaves
Same as normal wind, but with some special behavior for leaves. Wiggle + Height bend based on ground distance.
public const int Leaves = 100663296
Field Value
NormalWind
Normally affected by wind. Wiggle + Height bend based on ground distance.
public const int NormalWind = 67108864
Field Value
Seaweed
public const int Seaweed = 369098752
Field Value
TallBend
Bend behavior for tall plants
public const int TallBend = 167772160
Field Value
Water
Vertical wiggle
public const int Water = 201326592
Field Value
WeakWind
Slightly affected by wind. Wiggle + Height bend based on ground distance.
public const int WeakWind = 33554432
Field Value
WeakWindInverseBend
public const int WeakWindInverseBend = 335544320
Field Value
WeakWindNoBend
public const int WeakWindNoBend = 301989888