Class StackCubeParticles
- Namespace
- Vintagestory.API.Common
- Assembly
- VintagestoryAPI.dll
public class StackCubeParticles : CollectibleParticleProperties, IParticlePropertiesProvider
- Inheritance
-
StackCubeParticles
- Implements
- Inherited Members
- Extension Methods
Constructors
StackCubeParticles()
public StackCubeParticles()
StackCubeParticles(Vec3d, ItemStack, float, int, float, Vec3f)
public StackCubeParticles(Vec3d collisionPos, ItemStack stack, float radius, int quantity, float scale, Vec3f velocity = null)
Parameters
Fields
collisionPos
The position of the collision to create these particles.
public Vec3d collisionPos
Field Value
quantity
The amount of particles to be released.
public int quantity
Field Value
radius
The radius to release the particles.
public float radius
Field Value
scale
The scale of the particles.
public float scale
Field Value
stack
The contents that the particles are built off of.
public ItemStack stack
Field Value
velocity
public Vec3f velocity
Field Value
Properties
DieInLiquid
Whether the particle should despawn when in contact with liquids
public override bool DieInLiquid { get; }
Property Value
LifeLength
How long the particle should live (default = 1)
public override float LifeLength { get; }
Property Value
ParticleModel
Cube or Quad?
public override EnumParticleModel ParticleModel { get; }
Property Value
Pos
Position in the world where the particle should spawn
public override Vec3d Pos { get; }
Property Value
Quantity
How many particles should spawn? For every particle spawned, all of belows methods are called once. E.g. if quantity is 10, GetPos(), GetVelocity(),... is called 10 times.
public override float Quantity { get; }
Property Value
SecondaryParticles
The secondary particle properties. Secondary particles are particles that are emitted from an in-flight particle.
public override IParticlePropertiesProvider[] SecondaryParticles { get; }
Property Value
Size
Size of the particle
public override float Size { get; }
Property Value
SwimOnLiquid
public override bool SwimOnLiquid { get; }
Property Value
VertexFlags
See also VertexFlags
public override int VertexFlags { get; }
Property Value
Methods
FromBytes(BinaryReader, IWorldAccessor)
For reading from the network
public override void FromBytes(BinaryReader reader, IWorldAccessor resolver)
Parameters
reader
BinaryReaderresolver
IWorldAccessor
GetRgbaColor(ICoreClientAPI)
The particles Rgba Color
public override int GetRgbaColor(ICoreClientAPI capi)
Parameters
capi
ICoreClientAPI
Returns
GetVelocity(Vec3d)
In what direction should the particle fly/fall
public override Vec3f GetVelocity(Vec3d pos)
Parameters
pos
Vec3d
Returns
ToBytes(BinaryWriter)
For sending over the network
public override void ToBytes(BinaryWriter writer)
Parameters
writer
BinaryWriter