Table of Contents

Class BEBehaviorBurning

Namespace
Vintagestory.GameContent
Assembly
VSSurvivalMod.dll

Makes this block a source of fire that can ignite nearby blocks and entities. This behavior has no properties. Defined with the "Burning" code. Open in GitHub

[DocumentAsJson]
[AddDocumentationProperty("smothersFire", "Used on a block. If set to true, extinguishes fire when this block or fluid occupies the same position.", "System.Boolean", "Optional", "false", true)]
public class BEBehaviorBurning : BlockEntityBehavior
Inheritance
BEBehaviorBurning

Examples

"entityBehaviors": [
 { "name": "Burning" }
],

Properties

smothersFire (Optional) (Default: false)

Used on a block. If set to true, extinguishes fire when this block or fluid occupies the same position.

Property Value

Boolean