Class BEBehaviorBurning
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Makes this block a source of fire that can ignite nearby blocks and entities. This behavior has no properties. Defined with the "Burning" code. Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("smothersFire", "Used on a block. If set to true, extinguishes fire when this block or fluid occupies the same position.", "System.Boolean", "Optional", "false", true)]
public class BEBehaviorBurning : BlockEntityBehavior
- Inheritance
-
BEBehaviorBurning
Examples
"entityBehaviors": [
{ "name": "Burning" }
],
Properties
smothersFire (Optional) (Default: false)
Used on a block. If set to true, extinguishes fire when this block or fluid occupies the same position.