Table of Contents

Class BEBehaviorDoor

Namespace
Vintagestory.GameContent
Assembly
VSSurvivalMod.dll

A block entity behavior for a door. Requires BlockBehaviorDoor on a block to work. Defined with the "Door" code. Open in GitHub

[DocumentAsJson]
[AddDocumentationProperty("breakOnTriggerChance", "Affects the chance of door breaking and dropping itself upon using it", "System.Single", "Optional", "0", true)]
[AddDocumentationProperty("easingSpeed", "Affects animation speed of door opening or closing", "System.Single", "Optional", "10", true)]
public class BEBehaviorDoor : BEBehaviorAnimatable
Inheritance
BEBehaviorDoor

Examples

"entityBehaviors": [
 { "name": "Door" }
],
...
"behaviors": [
 { "name": "Door" }
],

Properties

breakOnTriggerChance (Optional) (Default: 0)

Affects the chance of door breaking and dropping itself upon using it

Property Value

Single

easingSpeed (Optional) (Default: 10)

Affects animation speed of door opening or closing

Property Value

Single