Class BEBehaviorFirepitAmbient
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Makes this block play ambient firepit sounds or music depending on specific conditions. Defined with the "FirepitAmbient" code, and has no properties. Open in GitHub
[DocumentAsJson]
public class BEBehaviorFirepitAmbient : BlockEntityBehavior
- Inheritance
-
BEBehaviorFirepitAmbient
Examples
"entityBehaviors": [
{ "name": "FirepitAmbient" }
],