Class BlockBehaviorBreakIfFloating
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Forces the Block to drop as an item when surrounded by air blocks. It will override drops returned by the Block when this happens. Uses the code "BreakIfFloating". This behavior doesn't use any properties.
[DocumentAsJson]
public class BlockBehaviorBreakIfFloating : BlockBehavior
- Inheritance
-
BlockBehaviorBreakIfFloating
Examples
"behaviors": [
{ "name": "BreakIfFloating" }
]