Class BlockBehaviorPillar
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Used to rotate a block that has a 'top' face, such as a wooden log. Requires a "rotation" variant group with "ud", "ns", "we" states. Uses the "pillar" code.
[DocumentAsJson]
public class BlockBehaviorPillar : BlockBehavior
- Inheritance
-
BlockBehaviorPillar
Examples
"behaviors": [
{
"name": "Pillar"
}
]
"variantgroups": [
{
"code": "rotation",
"states": [ "ud", "ns", "we" ]
}
]
Fields
invertedPlacement (Optional) (Default: False)
Swaps placement between horizontal and vertical.
[DocumentAsJson("Optional", "False", false)]
private bool invertedPlacement