Table of Contents

Class BlockBehaviorReparable

Namespace
Vintagestory.GameContent
Assembly
VSSurvivalMod.dll

Blocks which can be repaired using glue. If not repaired, they will shatter (dropping nothing) when broken. Requires use of the ShapeFromAttributes block entity behavior. Uses the code "Reparable".

[DocumentAsJson]
[AddDocumentationProperty("Reparability", "The amount of glue needed for a full repair (abstract units corresponding to 1 resin, PLUS ONE), e.g. 5 resin is shown as 6.   0 means unspecified (we don't use the repair system), -1 means cannot be repaired will alway shatter.", "System.Int32", "Recommended", "0", false)]
public class BlockBehaviorReparable : BlockBehavior
Inheritance
BlockBehaviorReparable

Examples

"behaviors": [
	{ "name": "Reparable" }
]

Fields

Reparability (Recommended) (Default: 0)

The amount of glue needed for a full repair (abstract units corresponding to 1 resin, PLUS ONE), e.g. 5 resin is shown as 6. 0 means unspecified (we don't use the repair system), -1 means cannot be repaired will alway shatter.

Field Value

Int32