Class BlockBehaviorReparable
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Blocks which can be repaired using glue. If not repaired, they will shatter (dropping nothing) when broken. Requires use of the ShapeFromAttributes block entity behavior. Uses the code "Reparable". Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("Reparability", "The amount of glue needed for a full repair (abstract units corresponding to 1 resin, PLUS ONE), e.g. 5 resin is shown as 6. 0 means unspecified (we don't use the repair system), -1 means cannot be repaired will alway shatter.", "System.Int32", "Recommended", "0", false)]
public class BlockBehaviorReparable : BlockBehavior
- Inheritance
-
BlockBehaviorReparable
Examples
"behaviors": [
{ "name": "Reparable" }
]
Fields
Reparability (Recommended) (Default: 0)
The amount of glue needed for a full repair (abstract units corresponding to 1 resin, PLUS ONE), e.g. 5 resin is shown as 6. 0 means unspecified (we don't use the repair system), -1 means cannot be repaired will alway shatter.