Class BlockBehaviorTransformBreak
- Namespace
- Vintagestory.GameContent
- Assembly
- VSEssentials.dll
When a block with this behavior is broken. it will turn into another specified block instead of air. This block behavior uses the code "TransformBreak".
[DocumentAsJson]
[AddDocumentationProperty("TransformIntoBlock", "The asset location of the block to replace this one with.", "Vintagestory.API.Common.AssetLocation", "Required", "", false)]
public class BlockBehaviorTransformBreak : BlockBehavior
- Inheritance
-
BlockBehaviorTransformBreak
Examples
"behaviors": [
{
"name": "TransformBreak",
"properties": {
"transformIntoBlock": "termitemound-harvested-{rock}-{size}",
"withDrops": true
}
}
]
Fields
TransformIntoBlock (Required)
The asset location of the block to replace this one with.
Field Value
withDrops (Optional) (Default: False)
When mined/destroyed, should this block drop its normal drops?
[DocumentAsJson("Optional", "False", false)]
private bool withDrops