Class BlockBehaviorUnstable
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Only allows a block to exist if it is attached to another block. Uses the code "unstable".
[DocumentAsJson]
[AddDocumentationProperty("AttachedToFaces", "A list of faces on this block that can be attached to other blocks.", "System.String[]", "Optional", "Down", false)]
[AddDocumentationProperty("AttachmentAreas", "A list of attachment areas per face that determine what blocks can be attached to.", "System.Collections.Generic.Dictionary{System.String,Vintagestory.API.Datastructures.RotatableCube}", "Optional", "None", false)]
public class BlockBehaviorUnstable : BlockBehavior
- Inheritance
-
BlockBehaviorUnstable
Examples
"behaviors": [
{
"name": "Unstable",
"properties": {
"attachedToFaces": [ "up" ]
}
}
]
Fields
AttachedToFaces (Optional) (Default: Down)
A list of faces on this block that can be attached to other blocks.
Field Value
AttachmentAreas (Optional) (Default: None)
A list of attachment areas per face that determine what blocks can be attached to.