Class EntityBehaviorBoss
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Stores some properties of boss for use in other behaviors.
Uses the "boss" code Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("musicTrack", "The file path to music track", "System.String", "Optional", "None", false)]
public class EntityBehaviorBoss : EntityBehavior
- Inheritance
-
EntityBehaviorBoss
Examples
"behaviors": [
{
"code": "boss",
"bossHpBarRange": 30,
"musicTrack": "theresonancearchives-eidolon",
}
]
Fields
BossHpbarRange (Optional) (Default: 30)
From how far away the boss health bar is visible
[DocumentAsJson("Optional", "30", false)]
public float BossHpbarRange { get; set; }
Field Value
musicTrack (Optional) (Default: None)
The file path to music track
Field Value
ShowHealthBarBetweenDimensions (Unused)
Currently unused
[DocumentAsJson("Unused", "", false)]
public bool ShowHealthBarBetweenDimensions { get; set; }