Table of Contents

Class EntityBehaviorDeadDecay

Namespace
Vintagestory.GameContent
Assembly
VSEssentials.dll

Decomposes dead entity.
Uses the "deaddecay" code Open in GitHub

[DocumentAsJson]
[AddDocumentationProperty("decayedBlock", "The block to spawn after entity is fully decomposed or harvested", "Vintagestory.API.Common.AssetLocation", "Optional", "None", false)]
public class EntityBehaviorDeadDecay : EntityBehavior
Inheritance
EntityBehaviorDeadDecay

Examples

"behaviors": [
 {
     "code": "deaddecay",
     "hoursToDecay": 96,
     "decayedBlock": "carcass-tiny"
 },
],

Fields

decayedBlock (Optional) (Default: None)

The block to spawn after entity is fully decomposed or harvested

Field Value

AssetLocation

HoursToDecay (Optional) (Default: 96)

Determines how many in-game hours since the creature death should pass before it decomposes completely.

[DocumentAsJson("Optional", "96", false)]
public float HoursToDecay { get; set; }

Field Value

float