Table of Contents

Class EntityBehaviorHunger

Namespace
Vintagestory.GameContent
Assembly
VSEssentials.dll

Adds hunger to entity. Allows it to eat and die from starvation.
Uses the "hunger" code Open in GitHub

[DocumentAsJson]
public class EntityBehaviorHunger : EntityBehavior
Inheritance
EntityBehaviorHunger

Examples

"behaviors": [
 {
     "code": "hunger",
     "currentsaturation": 1500.0,
     "maxsaturation": 1500.0
 },
],

Fields

CurrentSaturation (Optional) (Default: 1500)

The entity will have this much saturation upon spawn if this is set in JSON. Otherwise, this is the current saturation of the entity

[DocumentAsJson("Optional", "1500", false)]
public float Saturation { get; set; }

Field Value

float

MaxSaturation (Optional) (Default: 1500)

Max possible saturation the entity can have in general

[DocumentAsJson("Optional", "1500", false)]
public float MaxSaturation { get; set; }

Field Value

float