Class EntityBehaviorMortallyWoundable
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Allows entity to enter mortally wounded state upon depleting a set portion of its health. Makes creature immobile and unable to regenerate health. Can be recovered when healed by a player.
Uses the "mortallywoundable" code Open in GitHub
[DocumentAsJson]
public class EntityBehaviorMortallyWoundable : EntityBehavior
- Inheritance
-
EntityBehaviorMortallyWoundable
Examples
"behaviors": [
{
"code": "mortallywoundable",
"whenBelowHealth": 6
},
],
Fields
healingRequiredForRescue (Optional) (Default: 15)
How many health points the creature should have to exit mortally wounded state
[DocumentAsJson("Optional", "15", false)]
private float healingRequiredForRescue
Field Value
remainAliveHours (Optional) (Default: 24)
How long the creature can stay in mortally wounded state before it dies
[DocumentAsJson("Optional", "24", false)]
private float remainAliveHours
Field Value
RemainingHealth (Optional) (Default: 10)
How many health points are left upon entering mortally wounded state before creature actually dies. Currently unused
[DocumentAsJson("Optional", "10", false)]
private float damageRequiredForFullDeath
Field Value
whenBelowHealth (Optional) (Default: 5)
Below how many health points the creature should enter mortally wounded state
[DocumentAsJson("Optional", "5", false)]
private float whenBelowHealth