Table of Contents

Class EntityBehaviorMouthInventory

Namespace
Vintagestory.GameContent
Assembly
VSEssentials.dll

Adds one-slot inventory and displays the stored item on the entity.
Uses the "mouthinventory" code Open in GitHub

[DocumentAsJson]
[AddDocumentationProperty("acceptStacks", "The items the inventory can hold", "Vintagestory.API.Common.JsonItemStack[]", "Required", "", false)]
public class EntityBehaviorMouthInventory : EntityBehavior
Inheritance
EntityBehaviorMouthInventory

Examples

"behaviors": [
 {
     "code": "mouthinventory",
     "acceptStacks": [
         { "type": "item", "code": "honeycomb" },
         { "type": "item", "code": "fruit-blueberry" },
         { "type": "item", "code": "fruit-cranberry" },
         { "type": "item", "code": "fruit-redcurrant" },
         { "type": "item", "code": "fruit-whitecurrant" },
         { "type": "item", "code": "fruit-blackcurrant" }
     ]
 },
],

Fields

acceptStacks (Required)

The items the inventory can hold

Field Value

JsonItemStack[]