Class EntityBehaviorOpenableContainer
- Namespace
- Vintagestory.GameContent
- Assembly
- VSEssentials.dll
Adds inventory to entity that is opened upon interacting with it.
Uses the "openablecontainer" code Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("quantitySlots", "The amount of slots the inventory should have", "System.Int32", "Optional", "8", false)]
public class EntityBehaviorOpenableContainer : EntityBehavior
- Inheritance
-
EntityBehaviorOpenableContainer
Examples
"behaviors": [
{
"code": "openablecontainer",
"quantitySlots": 8
},
],
Fields
quantitySlots (Optional) (Default: 8)
The amount of slots the inventory should have