Class EntityBehaviorPlaceBlock
- Namespace
- Vintagestory.GameContent
- Assembly
- VSEssentials.dll
Allows an entity to randomly place blocks nearby over time.
Uses the "placeblock" code
Currently not used. Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("blockCodes", "A list of blocks that can be randomly placed by this entity", "System.String[]", "Optional", "None", false)]
public class EntityBehaviorPlaceBlock : EntityBehavior
- Inheritance
-
EntityBehaviorPlaceBlock
Fields
blockCodes (Optional) (Default: None)
A list of blocks that can be randomly placed by this entity
Field Value
- String[]
MaxHourDelay (Optional) (Default: 360)
Maximum in-game hours between block placements
[DocumentAsJson("Optional", "360", false)]
internal float MaxHourDelay { get; }
Field Value
MinHourDelay (Optional) (Default: 192)
Minimum in-game hours between block placements
[DocumentAsJson("Optional", "192", false)]
internal float MinHourDelay { get; }