Class EntityBehaviorPlayerRevivable
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Allows a player to be revived for a short period (30 in-game minutes by default) after their health is fully depleted,
when another player interacts with them using a collectible that has the BehaviorHealingItem behavior.
Uses the "playerrevivable" code Open in GitHub
[DocumentAsJson]
public class EntityBehaviorPlayerRevivable : EntityBehavior
- Inheritance
-
EntityBehaviorPlayerRevivable
Examples
"behaviors": [
{
"code": "playerrevivable"
}
]