Table of Contents

Class EntityBehaviorPlayerRevivable

Namespace
Vintagestory.GameContent
Assembly
VSSurvivalMod.dll

Allows a player to be revived for a short period (30 in-game minutes by default) after their health is fully depleted, when another player interacts with them using a collectible that has the BehaviorHealingItem behavior.
Uses the "playerrevivable" code Open in GitHub

[DocumentAsJson]
public class EntityBehaviorPlayerRevivable : EntityBehavior
Inheritance
EntityBehaviorPlayerRevivable

Examples

"behaviors": [
  {
    "code": "playerrevivable"
  }
]