Class EntityBehaviorReviveOnDeath
- Namespace
- Vintagestory.GameContent
- Assembly
- VSEssentials.dll
Revives the entity a period of time after its death.
Uses the "reviveondeath" code Open in GitHub
[DocumentAsJson]
public class EntityBehaviorReviveOnDeath : EntityBehavior
- Inheritance
-
EntityBehaviorReviveOnDeath
Examples
"behaviors": [
{
"code": "reviveondeath"
"minHours": 24,
"maxHours": 72
}
]
Fields
maxHours (Optional) (Default: 48)
Maximum in-game hours until the entity is revived
[DocumentAsJson("Optional", "48", false)]
private float maxHours
Field Value
minHours (Optional) (Default: 24)
Minimum in-game hours until the entity is revived
[DocumentAsJson("Optional", "24", false)]
private float minHours