Table of Contents

Class EntityBehaviorTiredness

Namespace
Vintagestory.GameContent
Assembly
VSEssentials.dll

Allows entity to rest.
Uses the "tiredness" code Open in GitHub

[DocumentAsJson]
public class EntityBehaviorTiredness : EntityBehavior
Inheritance
EntityBehaviorTiredness

Examples

"behaviors": [
 {
     "code": "tiredness",
     "currenttiredness": 0
 },
],

Fields

CurrentTiredness (Optional) (Default: 0)

The entity will have this much tiredness (in in-game hours) upon spawn if this is set in JSON. Otherwise, this is the tiredness of the entity

[DocumentAsJson("Optional", "0", false)]
public float Tiredness { get; set; }

Field Value

float