Interface IPermissionManager
- Namespace
- Vintagestory.API.Server
- Assembly
- VintagestoryAPI.dll
public interface IPermissionManager
- Extension Methods
Methods
AddPrivilegeToGroup(string, string)
Add given privilege to given group, granting everyone in this group access to this privilege. This setting is only active for the current server session and lost during a server restart/shutdown.
bool AddPrivilegeToGroup(string groupCode, string privilegeCode)
Parameters
Returns
DenyPrivilege(string, string)
Actively denies a privilege from a player, overrides privileges granted by a role. Does not however override non permanent privileges
bool DenyPrivilege(string playerUID, string code)
Parameters
Returns
- bool
False if player was not found
DropTemporaryPrivilege(string)
Revokes a privilege that has been previously granted to all players. Does not revoke privileges granted from a group. Does nothing if this privilege hasn't been previously granted.
void DropTemporaryPrivilege(string code)
Parameters
code
string
GetPlayerPermissionLevel(int)
Returns the players permission level
int GetPlayerPermissionLevel(int player)
Parameters
player
int
Returns
GetRole(string)
Retrieve a role by its role code
IPlayerRole GetRole(string code)
Parameters
code
string
Returns
GrantPrivilege(string, string, bool)
Grant a privilege to an individual connected player.
bool GrantPrivilege(string playerUID, string code, bool permanent = false)
Parameters
playerUID
stringcode
stringpermanent
boolWether to store this privilege permanently. Otherwise only valid for the active server session.
Returns
- bool
False if player was not found
GrantTemporaryPrivilege(string)
Grants privilege to all players connected or yet to connect. This setting is only active for the current server session and lost during a server restart/shutdown.
void GrantTemporaryPrivilege(string code)
Parameters
code
string
RegisterPrivilege(string, string, bool)
Registers a user privilege with the server. Is only active for the current server session and lost during a server restart/shutdown, so register it during server startup. New privileges are auto-granted to admins and the server console.
void RegisterPrivilege(string code, string shortdescription, bool adminAutoGrant = true)
Parameters
code
stringPrivilege to register
shortdescription
stringShort description
adminAutoGrant
boolBy default, super users are automatically granted all privileges. Set this value to false to change that
RemovePrivilegeDenial(string, string)
Removes a previously set privilege denial, if any was set.
bool RemovePrivilegeDenial(string playerUID, string code)
Parameters
Returns
RemovePrivilegeFromGroup(string, string)
Revokes given privilege to given group, revoking everyones access to this privilege inside this group
bool RemovePrivilegeFromGroup(string groupCode, string privilegeCode)
Parameters
Returns
RevokePrivilege(string, string, bool)
Revokes a privilege that has been previously granted to this player. Does not revoke privileges granted from a group. Does nothing if the player does not have given privilege.
bool RevokePrivilege(string playerUID, string code, bool permanent = false)
Parameters
playerUID
stringcode
stringpermanent
boolIf true it removes a previously granted permanent privilege. If false it removes a previously granted temporary privilege.
Returns
- bool
False if player was not found
SetRole(IServerPlayer, string)
Set given role for given player. Role must exist in the serverconfig.json. For a list of roles, read sapi.Config.Roles
void SetRole(IServerPlayer player, string roleCode)
Parameters
player
IServerPlayerroleCode
string
SetRole(IServerPlayer, IPlayerRole)
Set given role for given player. Role must exist in the serverconfig.json. For a list of roles, read sapi.Config.Roles
void SetRole(IServerPlayer player, IPlayerRole role)
Parameters
player
IServerPlayerrole
IPlayerRole