Table of Contents

Class StepParentElementTo

Namespace
Vintagestory.GameContent
Assembly
VSEssentials.dll

Specifies a parent shape element to attach model to.
Optionally, you can also define a custom transform that is applied relative to the parent element Open in GitHub

[DocumentAsJson]
public class StepParentElementTo : ModelTransform
Inheritance
StepParentElementTo
Inherited Members

Fields

ElementName (Required)

The name of the parent shape element to attach model to.

[DocumentAsJson("Required", "", false)]
[JsonProperty]
public string ElementName

Field Value

string