Class EntityBehaviorContainer
- Namespace
- Vintagestory.GameContent
- Assembly
- VSEssentials.dll
A type of entity behavior that can be used to hold an inventory. This is not a usable entity behavior, but other entity behaviors may used this. Open in GitHub
[DocumentAsJson]
public abstract class EntityBehaviorContainer : EntityBehavior
- Inheritance
-
EntityBehaviorContainer
- Derived
Fields
dropContentsOnDeath (Optional) (Default: False)
Should the contents of this container be dropped on death?
[DocumentAsJson("Optional", "False", false)]
private bool dropContentsOnDeath