Class EntityBehaviorTexturedClothing
- Namespace
- Vintagestory.GameContent
- Assembly
- VSEssentials.dll
This allows an entity to have a clothing inventory that renders on top of the entity. Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("skinBaseTextureKey", "If specified in the entity attributes, this is a texture in the entity that will be used for the clothing.", "System.String", "Optional", "None", true)]
[AddDocumentationProperty("renderOntoSkin", "If true in an item's attributes, the item will render as part of the skin on the entity.", "System.Boolean", "Optional", "False", true)]
public abstract class EntityBehaviorTexturedClothing : EntityBehaviorContainer
- Inheritance
-
EntityBehaviorTexturedClothing
- Derived
- Inherited Members
Properties
renderOntoSkin (Optional) (Default: False)
If true in an item's attributes, the item will render as part of the skin on the entity.
Property Value
skinBaseTextureKey (Optional) (Default: None)
If specified in the entity attributes, this is a texture in the entity that will be used for the clothing.