Table of Contents

Class EntityBehaviorTexturedClothing

Namespace
Vintagestory.GameContent
Assembly
VSEssentials.dll

This allows an entity to have a clothing inventory that renders on top of the entity. Open in GitHub

[DocumentAsJson]
[AddDocumentationProperty("skinBaseTextureKey", "If specified in the entity attributes, this is a texture in the entity that will be used for the clothing.", "System.String", "Optional", "None", true)]
[AddDocumentationProperty("renderOntoSkin", "If true in an item's attributes, the item will render as part of the skin on the entity.", "System.Boolean", "Optional", "False", true)]
public abstract class EntityBehaviorTexturedClothing : EntityBehaviorContainer
Inheritance
EntityBehaviorTexturedClothing
Derived
Inherited Members

Properties

renderOntoSkin (Optional) (Default: False)

If true in an item's attributes, the item will render as part of the skin on the entity.

Property Value

Boolean

skinBaseTextureKey (Optional) (Default: None)

If specified in the entity attributes, this is a texture in the entity that will be used for the clothing.

Property Value

String