Class EntityBehaviorPlayerInventory
- Namespace
- Vintagestory.GameContent
- Assembly
- VSEssentials.dll
Implements the inventory of player and rendering of the clothing and armor the player is currently wearing.
Also handles dropping items/armor on death.
Uses the "playerinventory" code Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("eyeprotective", "Use this on a collectible type. If true and the player is wearing this item, they won't cover their eyes with the right hand", "System.Boolean", "Optional", "false", true)]
[AddDocumentationProperty("keepContents", "If true, the player won't drop their inventory on death", "System.Boolean", "Optional", "false", true)]
[AddDocumentationProperty("dropArmorOnDeath", "If true, the player will drop the armor they are currently wearing on death. Only collectible types that have the 'protectionModifiers' attribute are affected", "System.Boolean", "Optional", "false", true)]
public class EntityBehaviorPlayerInventory : EntityBehaviorTexturedClothing
- Inheritance
-
EntityBehaviorPlayerInventory
- Inherited Members
Examples
"behaviors": [
{
"code": "playerinventory"
}
]
Properties
dropArmorOnDeath (Optional) (Default: false)
If true, the player will drop the armor they are currently wearing on death. Only collectible types that have the 'protectionModifiers' attribute are affected
Property Value
eyeprotective (Optional) (Default: false)
Use this on a collectible type. If true and the player is wearing this item, they won't cover their eyes with the right hand
Property Value
keepContents (Optional) (Default: false)
If true, the player won't drop their inventory on death