Class EntityBehaviorAttachable
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Allows to attach specific items to entity.
Requires EntityBehaviorSelectionBoxes
Uses the "attachable" code Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("interactPassthrough", "Use this on a collectible type. If True, skips the attach interaction for this item when it is attached and the attach key is not pressed, allowing the interaction to pass through to mount or other entity interactions", "System.Boolean", "Optional", "False", true)]
public class EntityBehaviorAttachable : EntityBehaviorContainer
- Inheritance
-
EntityBehaviorAttachable
- Derived
- Inherited Members
Fields
wearableSlots (Required)
Attachable slots. Should be in the same order as selectionBoxes of EntityBehaviorSelectionBoxes
[DocumentAsJson("Required", "", false)]
internal WearableSlotConfig[] wearableSlots
Field Value
UseShiftAttach (Optional) (Default: false)
Whether to use shift instead of ctrl key to attach/detach items
[DocumentAsJson("Optional", "false", false)]
public bool UseShiftAttach
Field Value
Properties
interactPassthrough (Optional) (Default: False)
Use this on a collectible type. If True, skips the attach interaction for this item when it is attached and the attach key is not pressed, allowing the interaction to pass through to mount or other entity interactions