Class EntityBehaviorRideableAccessories
- Namespace
- Vintagestory.GameContent
- Assembly
- VSSurvivalMod.dll
Allows to attach specific items to entity.
Requires EntityBehaviorSelectionBoxes
If EntityBehaviorRideable is present, requires two attached items with isSaddle and isBridle attributes for entity to be ridden.
Uses the "rideableaccessories" code Open in GitHub
[DocumentAsJson]
[AddDocumentationProperty("isBridle", "Use this on a collectible type. If True, this collectible is recognized as a bridle when attached to an entity", "System.Boolean", "Optional", "False", true)]
[AddDocumentationProperty("isSaddle", "Use this on a collectible type. If True, this collectible is recognized as a saddle when attached to an entity?", "System.Boolean", "Optional", "False", true)]
public class EntityBehaviorRideableAccessories : EntityBehaviorAttachable
- Inheritance
-
EntityBehaviorRideableAccessories
- Inherited Members
Examples
"behaviors": [
{
"code": "rideableaccessories",
"wearableSlots": [
{ "code": "head", "forCategoryCodes": ["bridle"], "attachmentPointCode": "HeadAP" },
{ "code": "face", "forCategoryCodes": ["face"], "attachmentPointCode": "FaceAP" },
{ "code": "neck", "forCategoryCodes": ["lantern"], "attachmentPointCode": "NeckAP" },
{ "code": "middleback", "forCategoryCodes": ["saddle"], "attachmentPointCode": "MidAP" },
{ "code": "middlebackunder", "forCategoryCodes": ["blanket"], "attachmentPointCode": "MidUnderAP" },
{ "code": "lowerback", "forCategoryCodes": ["bedroll", "pillion"], "attachmentPointCode": "RearAP" },
{ "code": "lowerbackside", "forCategoryCodes": ["sidebags"], "attachmentPointCode": "RearSideAP" },
{
"code": "frontrightside",
"forCategoryCodes": ["utilities", "pot", "weaponfalx", "weapon1m", "bowshort", "bowlong"],
"attachmentPointCode": "RFrontAP"
},
{
"code": "frontleftside",
"forCategoryCodes": ["utilities", "pot", "weaponfalx", "weapon1m", "bowshort", "bowlong"],
"attachmentPointCode": "LFrontAP"
},
{ "code": "gearleft", "forCategoryCodes": ["gear"], "attachmentPointCode": "TempGear1AP" },
{ "code": "gearback", "forCategoryCodes": ["gear"], "attachmentPointCode": "TempGear2AP" },
{ "code": "gearright", "forCategoryCodes": ["gear"], "attachmentPointCode": "TempGear3AP" }
]
},
],
Properties
isBridle (Optional) (Default: False)
Use this on a collectible type. If True, this collectible is recognized as a bridle when attached to an entity
Property Value
isSaddle (Optional) (Default: False)
Use this on a collectible type. If True, this collectible is recognized as a saddle when attached to an entity?