Table of Contents

Namespace Vintagestory.API.Common.Entities

Classes

BaseSpawnConditions
ClimateSpawnCondition
Entity

The basic class for all entities in the game

EntityBehavior

Defines a basic entity behavior that can be attached to entities

EntityClientProperties
EntityDespawnData
EntityPos

Represents all positional information of an entity, such as coordinates, motion and angles

EntityProperties
EntityRenderer

Base class for entity rendering

EntityServerProperties
EntitySidedProperties
FuzzyEntityPos
QuantityByGroup
RuntimeSpawnConditions
SpawnConditions

The spawn conditions assigned to various things.

SyncedEntityPos

Represents an EntityPos thats synced over the network using a dirty flag and regular is-dirty checks

TrackedPlayerProperties
WorldGenSpawnConditions

Enums

EnumEntityActivity

Delegates

PhysicsTickDelegate

Called after a physics tick has happened