Namespace Vintagestory.API.Common.Entities
Classes
- Entity
The basic class for all entities in the game
- EntityBehavior
Defines a basic entity behavior that can be attached to entities
- EntityPos
Represents all positional information of an entity, such as coordinates, motion and angles
- EntityRenderer
Base class for entity rendering
- SpawnConditions
The spawn conditions assigned to various things.
- SyncedEntityPos
Represents an EntityPos thats synced over the network using a dirty flag and regular is-dirty checks
Enums
Delegates
- PhysicsTickDelegate
Called after a physics tick has happened