Namespace Vintagestory.API.Common.Entities
Classes
- BaseSpawnConditions
A base class for entities spawning conditions.
- ClimateSpawnCondition
A list of conditions based on climate.
- Entity
The basic class for all entities in the game
- EntityBehavior
Defines a basic entity behavior that can be attached to entities
- EntityPos
Represents all positional information of an entity, such as coordinates, motion and angles
- EntityRenderer
Base class for entity rendering
- QuantityByGroup
Allows you to control spawn limits based on a set of entity codes using a wildcard.
- RuntimeSpawnConditions
A set of spawn conditions for chunks that have already been generated. Most properties are got from BaseSpawnConditions.
- SpawnConditions
The spawn conditions assigned to various things.
- SyncedEntityPos
Represents an EntityPos thats synced over the network using a dirty flag and regular is-dirty checks
- WorldGenSpawnConditions
A set of spawn conditions for when chunks are generated. Most properties are got from BaseSpawnConditions.
Interfaces
Enums
- EnumEntityActivity
A list of activities that an entity can perform.
Delegates
- PhysicsTickDelegate
Called after a physics tick has happened