Table of Contents

Class EntityChunky

Namespace
Vintagestory.API.Common
Assembly
VintagestoryAPI.dll
public class EntityChunky : Entity
Inheritance
EntityChunky
Inherited Members
Extension Methods

Constructors

EntityChunky()

public EntityChunky()

Fields

blocks

protected IMiniDimension blocks

Field Value

IMiniDimension

subDimensionIndex

Used to map chunks from load/save game and server-client packets to this specific entity. The position of saved chunks will include a reference to this index

protected int subDimensionIndex

Field Value

int

Properties

ApplyGravity

If gravity should applied to this entity

public override bool ApplyGravity { get; }

Property Value

bool

IsInteractable

Whether or not the EntityChunky is interactable.

public override bool IsInteractable { get; }

Property Value

bool

SwimmingOffsetY

Used for passive physics simulation, together with the MaterialDensity to check how deep in the water the entity should float

public override double SwimmingOffsetY { get; }

Property Value

double

Methods

AssociateWithDimension(IMiniDimension)

public void AssociateWithDimension(IMiniDimension blocks)

Parameters

blocks IMiniDimension

CreateAndLinkWithDimension(ICoreServerAPI, IMiniDimension)

public static EntityChunky CreateAndLinkWithDimension(ICoreServerAPI sapi, IMiniDimension dimension)

Parameters

sapi ICoreServerAPI
dimension IMiniDimension

Returns

EntityChunky

Die(EnumDespawnReason, DamageSource)

Makes the entity despawn. Entities only drop something on EnumDespawnReason.Death

public override void Die(EnumDespawnReason reason = EnumDespawnReason.Death, DamageSource damageSourceForDeath = null)

Parameters

reason EnumDespawnReason
damageSourceForDeath DamageSource

FromBytes(BinaryReader, bool)

Loads the entity from a stored byte array from the SaveGame

public override void FromBytes(BinaryReader reader, bool forClient)

Parameters

reader BinaryReader
forClient bool

Initialize(EntityProperties, ICoreAPI, long)

Called when this entity got created or loaded

public override void Initialize(EntityProperties properties, ICoreAPI api, long chunkindex3d)

Parameters

properties EntityProperties
api ICoreAPI
chunkindex3d long

OnCollideWithLiquid()

Called when the entity got in touch with a liquid

public override void OnCollideWithLiquid()

OnEntityDespawn(EntityDespawnData)

Called when the entity despawns

public override void OnEntityDespawn(EntityDespawnData despawn)

Parameters

despawn EntityDespawnData

OnGameTick(float)

Called every 1/75 second

public override void OnGameTick(float dt)

Parameters

dt float

OnReceivedServerAnimations(int[], int, float[])

public override void OnReceivedServerAnimations(int[] activeAnimations, int activeAnimationsCount, float[] activeAnimationSpeeds)

Parameters

activeAnimations int[]
activeAnimationsCount int
activeAnimationSpeeds float[]

OnReceivedServerPos(bool)

Called by client when a new server pos arrived

public override void OnReceivedServerPos(bool isTeleport)

Parameters

isTeleport bool

ReceiveDamage(DamageSource, float)

Called when the entity should be receiving damage from given source

public override bool ReceiveDamage(DamageSource damageSource, float damage)

Parameters

damageSource DamageSource
damage float

Returns

bool

True if the entity actually received damage

ShouldReceiveDamage(DamageSource, float)

Should return true if the entity can get damaged by given damageSource. Is called by ReceiveDamage.

public override bool ShouldReceiveDamage(DamageSource damageSource, float damage)

Parameters

damageSource DamageSource
damage float

Returns

bool

StartAnimation(string)

Starts the animation for the entity.

public override void StartAnimation(string code)

Parameters

code string

StopAnimation(string)

stops the animation for the entity.

public override void StopAnimation(string code)

Parameters

code string

UpdateDebugAttributes()

Updates the DebugAttributes tree

public override void UpdateDebugAttributes()